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aksoy2014

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1

Tuesday, March 29th 2016, 10:16pm

ClearLagg'ın Yerini Alacak Bir Skript İstiyorum Anlayan Birileri El Atabilirmi ?

Selamın Aleykum Arkadaşkar ClearLagg'ın Yerini Alacak Bir Skript İstiyorum Konuya hakım olan bırılerı varmı ? tabıkı otomatık yapacak sılme işlemini Teşekkürler

  • "AhmetHakan" is male

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2

Wednesday, March 30th 2016, 8:19am

Plugini varken neden Skript ?

aksoy2014

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3

Wednesday, March 30th 2016, 11:13am

Benim düşüncem nekadar buyuk veya kucuk olursa olsun daha az pl ye dusurmek daha ıyı olmazmı tabiki plugın kucuk ve kolay birşeyse ? :?:

  • "AhmetHakan" is male

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4

Wednesday, March 30th 2016, 12:06pm

İyide, ClearLag gibi güzel bir pluginide silmek iyi birşey değil. Plugin silip Skriptini yapmak size tasarruf sağlamaz. İkiside işlem yapıcak sonuçta.

aksoy2014

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5

Wednesday, March 30th 2016, 12:09pm

ilginiz için teşekkurlker yabancı bir forumdan kodu temin ettim şöylede paylaşmak isterim

Source code

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options:
	Cl-world: "world"
	Cl-time: 1
	Cl-items: boat and item frame

#--------------------------------------------
# Clearlagg
#--------------------------------------------
command /clearlagg [<text="help">] [<integer=30>]:
	permission: sk.clearlagg.command
	description: Clear All dropped Items & entity
	aliases: /cl, /clearlag,
	trigger:
		if arg 1 is "h" or "help":
			message "&e[---------------[&2Clear Lag &e]---------------]"
			message "&a/cl all &7 - (Clears entities)"
			message "&a/cl check &7 - (Counts all entities)"
			message "&a/cl reload&7 - (Reloads schedulers/config)"
			message "&a/cl killmobs &7 - (Kills mobs)"
			message "&a/cl area <radius> &7 - (Removes entities within given radius)"
		if argument 1 is "all":
			set {_Deleted} to 0
			loop entities in player's world:
				add 1 to {_Deleted}
				loop-entity is not a player
				kill loop-entity-1
				loop entities in player's world:
					loop-entity-2 is not a {@Cl-items}
					clear loop-entity-2
			broadcast "<gold>[Clearlag] <lime>%{_Deleted}% Entities Cleard!"
			stop
		if argument 1 is "check":
			set {_Deleted} to 0
			loop entities in player's world:
				add 1 to {_Deleted}
				add the chunk at the loop-entity to {chunk.loc::*} 
				if {chunk.num::%chunk at loop-entity%} is set:
					add 1 to {chunk.num::%chunk at loop-entity%}
				else:
					set {chunk.num::%chunk at loop-entity%} to 1
			broadcast "<gold>[Clearlag] <lime>%{_Deleted}% Entities in your world!"
			loop {chunk.loc::*}:
				message "&a%loop-value%&f... &9&l%{chunk.num::%loop-value%}%&4 items"
			stop
		if argument 1 is "reload":
			make player execute command "sk reload ClearLag"
		if argument 1 is "killmobs":
			loop entities in player's world:
				add 1 to {_Deleted}
				loop-entity-1 is not a {@Cl-items}
				kill loop-entity-1
			broadcast "<gold>[Clearlag] <lime>%{_Deleted}% Entities Cleard!"
			stop
		if argument 1 is "area":
			set {_Deleted} to 0
			loop entities in radius argument 2 around player:
				add 1 to {_Deleted}
				loop-entity is not a player
				loop-entity-1 is not a {@Cl-items}
				kill loop-entity-1
				clear loop-entity-1
			broadcast "<gold>[Clearlag] <lime>%{_Deleted}% Entities Cleard!"
			stop
		if argument 1 is "test":
			set {Clear.message} to {@Cl-time} * 2
			broadcast "<gold>[Clearlag] &c Items will be Cleard every &7%{Clear.message}% &cmin"
			stop


every {@Cl-time} minutes:
	set {Clear.message} to {@Cl-time} * 2
	if {Clear.timer} is not set:
		broadcast "<gold>[Clearlag] &c Items will be Cleard every &7%{Clear.message}% &cmin"
		set {Clear.timer} to 1
		stop
	if {Clear.timer} is 1:
		broadcast "<gold>[Clearlag] &c Items will be Cleard in &71 &cmin"
		wait 60 second
		set {_Deleted} to 0
		loop entities in world {@Cl-world}:
			add 1 to {_Deleted}
			clear dropped Items	
		broadcast "<gold>[Clearlag] <lime>%{_Deleted}% Items Cleard"	
		delete {Clear.timer}
		stop

  • "AhmetHakan" is male

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6

Wednesday, March 30th 2016, 12:10pm

Emin olun bu Skript pluginden daha çok işlemcinizi kullanır.

aksoy2014

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7

Wednesday, March 30th 2016, 12:30pm

Tamam Plugın de sorun yasamıstım yazdıgı medıtledıgım textler tekrar orgınalıne donuyordu tekrar deneyecegım.

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