Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: Nitrado Türkiye Ön Ödemeli Gameserver Kiralama Forum. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

angrygamer03

Anfänger

  • »angrygamer03« ist der Autor dieses Themas

Beiträge: 36

Registrierungsdatum: 8. März 2016

  • Nachricht senden

1

Mittwoch, 4. Mai 2016, 14:49

2 Istek 1 Konuda smt bey Içeri Lütfen

1- Tek vipler için müzik notası gökküşağı efekti flan etrafında flan döncek böle yapabilirsen sevinirim


2- Birde Evcil hayvan Skripti EchoPet Çalışmıyor

Yardım Ederseniz Sevinirim :)

ErayCanNn

Anfänger

Beiträge: 143

Registrierungsdatum: 27. März 2016

  • Nachricht senden

2

Mittwoch, 4. Mai 2016, 15:37

en sevdigim müslüman gardeşim buyur pet skripti

Pet Skripti

Gereklidir !
- Skript ∞
- skQuery ∞
Spoiler
Kod:
#Load
on load:
loop {pet.listesi::*}:
kill loop-value

#Disconnect
on disconnect:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}

#Pet
command /pet [<text>]:
trigger:
#Gönder
arg 1 is "gönder":
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
message "&8[&eIMGS NW&8] &7Petiniz geri gönderildi.."
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
else:
message "&8[&eIMGS NW&8] &cPetiniz bulunmamaktadir.."
delete {pet.%player%}
stop trigger
#Petler
arg 1 is "köylü":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 villager at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 0.8
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
wait 3 tick
arg 1 is "iskelet":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 skeleton at player's location
clear spawned entity's inventory
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "kurt":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 wolf at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "domuz":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 pig at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "cadi":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 witch at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "leopar":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 ocelot at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "tavuk":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 chicken at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "at":
{pet.%player%} isn't set:
message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
spawn 1 horse at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
#Menü
arg 1 isn't set:
wait 6 tick
open chest with 1 rows named "&8Pet Menüsü" to player
format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
format slot 1 of player with 383:51 named "&aSkeleton" to close then run [make player execute command "pet iskelet"]
format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
format slot 4 of player with 383:66 named "&aCadi" to close then run [make player execute command "pet cadi"]
format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
format slot 8 of player with end portal named "&cGönder" to close then run [make player execute command "/pet gönder"]

#Drop
on death of blaze or pig or witch or chicken or horse or wolf:
name of victim contains "'in Hayvani":
clear drops

#Target
on entity target:
name of event-entity contains "'in Hayvani":
cancel event

#Day Fire
on combust:
name of event-entity contains "'in Hayvani":
cancel event

#Damage
on damage of entity:
name of victim contains "'in Hayvani":
chance of 50%:
message "&8[&eIMGS NW&8] &7Petlere saldiramazsiniz.." to attacker
cancel event
else:
cancel event

#Teleport
on teleport:
wait 3 tick
loop 4 times:
wait 1 second
teleport {pet.%player%} to player
Skriptleri Deneyip Bizlere Sunarsanız Makbule Geçer :)

angrygamer03

Anfänger

  • »angrygamer03« ist der Autor dieses Themas

Beiträge: 36

Registrierungsdatum: 8. März 2016

  • Nachricht senden

3

Mittwoch, 4. Mai 2016, 15:41

Php formatında atarsanız sevinirim tab lar eksik oluyor

smt287

Profi

  • »smt287« ist männlich

Beiträge: 5 503

Registrierungsdatum: 13. April 2014

Wohnort: Bursa

Beruf: Öğrenci

  • Nachricht senden

4

Mittwoch, 4. Mai 2016, 16:20

1. Bilmiyorum.
2. Skquery pluginini de indirmeniz gerekli.

Quellcode

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
#Load
on load:
 loop {pet.listesi::*}:
  kill loop-value

#Disconnect
on disconnect:
 "%{pet.listesi::*}%" contains "%{pet.%player%}%":
  kill {pet.%player%}
  delete {pet.%player%}
  remove {pet.%player%} from {pet.listesi::*}

#Pet
command /pet [<text>]:
 trigger:
  #Gönder
  arg 1 is "gönder":
   "%{pet.listesi::*}%" contains "%{pet.%player%}%":
    kill {pet.%player%}
    message "&8[&eIMGS NW&8] &7Petiniz geri gönderildi.."
    delete {pet.%player%}
    remove {pet.%player%} from {pet.listesi::*}
   else:
    message "&8[&eIMGS NW&8] &cPetiniz bulunmamaktadir.."
    delete {pet.%player%}
    stop trigger
  #Petler
  arg 1 is "köylü":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 villager at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 0.8
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
     wait 3 tick
  arg 1 is "iskelet":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 skeleton at player's location
    clear spawned entity's inventory
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "kurt":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 wolf at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "domuz":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 pig at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "cadi":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 witch at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "leopar":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 ocelot at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "tavuk":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 chicken at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
  arg 1 is "at":
   {pet.%player%} isn't set:
    message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
    spawn 1 horse at player's location
    set name of spawned entity to "&e&l%player%&a'in Hayvani"
    set {pet.%player%} to spawned entity
    add spawned entity to {pet.listesi::*}
    while {pet.%player%} is spawned entity:
     wait 6 tick
     if distance between player and last spawned entity is less than 15:
      make last spawned entity pathfind to player with speed 1
     else if distance between player and last spawned entity is bigger than 15:
      teleport last spawned entity to player
    #Menü
  arg 1 isn't set:
   wait 6 tick
   open chest with 1 rows named "&8Pet Menüsü" to player
   format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
   format slot 1 of player with 383:51 named "&aSkeleton" to close then run [make player execute command "pet iskelet"]
   format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
   format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
   format slot 4 of player with 383:66 named "&aCadi" to close then run [make player execute command "pet cadi"]
   format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
   format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
   format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
   format slot 8 of player with end portal named "&cGönder" to close then run [make player execute command "/pet gönder"]

#Drop
on death of blaze or pig or witch or chicken or horse or wolf:
 name of victim contains "'in Hayvani":
  clear drops

#Target
on entity target:
 name of event-entity contains "'in Hayvani":
  cancel event

#Day Fire
on combust:
 name of event-entity contains "'in Hayvani":
  cancel event

#Damage
on damage of entity:
 name of victim contains "'in Hayvani":
  chance of 50%:
   message "&8[&eIMGS NW&8] &7Petlere saldiramazsiniz.." to attacker
   cancel event
  else:
   cancel event

#Teleport
on teleport:
 wait 3 tick
 loop 4 times:
  wait 1 second
  teleport {pet.%player%} to player


NOT: Skript ALINTIDIR!
__________________________________

|Kişisel Websitem|
|Discord|
|Steam|
__________________________________

Thema bewerten